There are a variety of skills that your character can train and learn. Each skill has a list of three associated attributes, which contribute to your maximum skill level. The higher the associated attributes are the lower the cost of learning the skill is.
Skill tiers
To level up a skill you have to apply the skill. Once you have reached enough experience through application you need a teacher who helps you to further advance in your skill. The first 6 levels of a skill level can be gained through practice or training, but to reach a new tier you need a trainer. The trainer must at least have the tier you want to learn. After reaching the Grandmaster tier you still may advance in your skill by practice forever, but gaining practice at that level is very hard.
E.g. you just have trained with a trainer and you advanced from Apprentice to Journeyman. You now have level 30 in your skill. You have to gain experience in the skill until you reach level 36. Then a trainer can teach you and you can advance to the Craftsman tier, gaining 4 levels in your skill.
Skill level | Tier |
---|---|
under 10 | Untrained |
10+ | Novice / Neophyte |
20+ | Apprentice |
30+ | Journeyman |
40+ | Craftsman |
50+ | Artisan |
60+ | Adept |
70+ | Expert |
80+ | Master |
90+ | Archmaster |
100+ | Grandmaster |
Available skills
Skill | Type | Default | Attribute | Attribute | Attribute |
---|---|---|---|---|---|
cloth | armor | 10 | agility | agility | agility |
leather | armor | 0 | agility | agility | strength |
armor | 0 | agility | strength | strength | |
plate | armor | 0 | strength | strength | strength |
shield | armor | 0 | agility | strength | strength |
carrying_capacity | body | 20 | strength | strength | vitality |
health | body | 20 | agility | intelligence | vitality |
initiative | body | 10 | agility | intelligence | perception |
perception | body | 20 | intelligence | intelligence | intelligence |
movement | body | 20 | agility | strength | vitality |
stamina | body | 20 | agility | strength | vitality |
vision_range | body | 20 | perception | perception | perception |
alchemy | craft | 0 | dexterity | intelligence | intelligence |
blacksmith | craft | 0 | dexterity | strength | perception |
backstab | criminal | 0 | agility | dexterity | strength |
hide | criminal | 0 | agility | intelligence | perception |
lockpicking | criminal | 0 | dexterity | dexterity | intelligence |
pickpocket | criminal | 0 | dexterity | dexterity | intelligence |
sneak | criminal | 0 | agility | agility | perception |
evade | defense | 10 | agility | agility | perception |
dodge | defense | 10 | agility | perception | perception |
poise | defense | 10 | strength | strength | vitality |
enchanting | magical | 0 | intelligence | intelligence | intelligence |
rune_lore | magical | 0 | intelligence | intelligence | intelligence |
spell_lore | magical | 0 | intelligence | intelligence | intelligence |
first aid | medical | 0 | dexterity | intelligence | intelligence |
herb_lore | medical | 0 | intelligence | intelligence | perception |
praying | religious | 0 | charisma | charisma | intelligence |
haggle | social | 0 | charisma | charisma | intelligence |
languages | social | 0 | charisma | intelligence | intelligence |
leadership | social | 0 | charisma | charisma | intelligence |
persuasion | social | 0 | charisma | charisma | intelligence |
track | survival | 0 | perception | perception | perception |
set_and_disarm_traps | survival | 0 | dexterity | intelligence | perception |
battleaxe | weapon | 0 | dexterity | agility | strength |
bow | weapon | 0 | dexterity | perception | strength |
crossbow | weapon | 0 | dexterity | perception | intelligence |
dagger | weapon | 10 | dexterity | dexterity | strength |
greatsword | weapon | 0 | agility | strength | strength |
mace | weapon | 0 | dexterity | strength | strength |
quarterstaff | weapon | 10 | dexterity | agility | agility |
spear | weapon | 0 | dexterity | agility | strength |
sword | weapon | 0 | agility | dexterity | strength |
unarmed | weapon | 10 | agility | dexterity | strength |
waraxe | weapon | 0 | agility | strength | strength |
warhammer | weapon | 0 | agility | strength | strength |