Settlement map

Settlements describes every map where NPC interaction can take place. It can be a village, castle but also a patch of forrest, cave, etc.

Agents on the map

All NPC agents have to be defined and created manually.

Player: Single Agent, Main Character NPC: Fixed PC spawn: Fixed NPC spawn: Fixed

Features

  • Buildings with multiple levels
  • Cutscenes
  • Interacting with doors (Open/Close/Knock/Bash)
  • NPC conversations
  • Quicktravel

Features ToDo

  • Trading with NPCs
  • Pick Pocketing
  • Recruiting NPC, Army
  • Resting
  • Attack
  • Close
  • Hide
  • Open
  • Search
  • Use Item
  • Theft
  • Traps Disarm/Set

Additions in future versions

Random settlements

All bigger areas will be generated randomly, a size up to 1024 x 1024 is supported. Hand crafting a map with a size of 1024 x 1024 is very time consuming if done properly. If time is limited (which it always is) the map will be very generic and will be interesting only in a few parts where more time was invested. They idea is that these special parts are still hand crafted but embedded in a random map. This will give the player the feeling that she is actually exploring a huge world. Let’s give two examples:

  1. Big cities: The cities will be filled with shops, homes etc. The player can explore them, rob them, etc. But there may be some special places to discover for her. She can spend a lot of time searhcing for them or (which is the intended way) she has the quicktravel bookmark to go there.
  2. Forrests: The player can wander around and hunt for animals, maybe he may even stumble across a camp of gwarr or another interesting site. But most of the time she will just wander around feeling lost…like in a real forrest. If there is a point of interest in the forrest she can quicktravel to it.

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