Category: Combat

Attack

Attack

The outcome of an attack depends on the following things:

  1. Determine if ranged or melee attack (range > 5 tiles means ranged and therefor dodge is the defense skill otherwise evade)
  2. Calculate base hit chance
  3. Roll (random factor) for Attack quality and calculate bonus
  4. Calculate defense bonus
  5. Roll a d100 and if result <= hit chance attacker hits
  6. Calculate damage (weapon damage – armor defense)

Base hit chance

Decisive for the hit chance is the difference from the attackers weapon skill to the defenders evade or dodge skill. The attacker gets a bonus to her base chance of 66% up to a maximum chance of 99%.

ChanceCondition
66%Base hit chance
4% Per skill level difference from 1 to 6
3%Per skill level difference from 7 to 12
2%Per skill level difference from 13 to 18
1%Per skill level difference from 19 to 30
-2%Per skill level difference below 0
99%Maximum hit chance

Attack bonus

The attack quality is the random element an can have positive or negative effects on the attack value.

ChanceDisplayed textResult
1%Very unlucky attack+60 Attack
1 %Very lucky attack-60 Attack, Drop weapon
3%Lucky attack+40 Attack
3%Clumsy attack-40 Attack
5%Powerful attack+20% Strength
10%Successful faint+20 Attack
10%Unsuccessful faint-20 Attack
67%Normal attack

Defense bonus

PrerequisiteResult
Flanked by enemy-15 defense per agent
Flanked by allies+5 defense per agent

The attack value is calculated by applying the quality of the attack to the skill value of the weapon which is used for the attack.

Defend

Defend

Defender reaction to attack

1. Dodge

AttackerDefender
Agility (+)
Armor (-)
(-) The ability to evade is reduced when surrounded by enemies

Flanking: If the defender is surrounded by more than one attacker in the cardinal directions, her evade is reduced by 30% for each additional attacker. Maximum evade penalty is 90%.

Strategy:

  • Attacker has to reduce free tiles around defender

Outcome:

  • If teh defender attacks the attacker may stumble, because she but a lor of force behind the attack.

2. Shield block

AttackerDefender
Needs shield
Costs some stamina, low stamina = malus
Can only parry attacks from front

Strategy:

  • Attack from behind

Outcome:

  • Defender shield break check
  • Attacker weapon shatter check
  • Defender shattered arm check
  • Defender stunned check

3. Parry

AttackerDefender
Dexterity (+)
Weapon gives parry bonus
Can only parry attacks from front
Costs stamina
Player can decide if he wants to parry

Strategy:

  • Attack from behind

Outcome:

  • Weapon break check

4. Armor block

AttackerDefender
Strength (+)Armor takes damage
Weapon armor penetration (+)
Type of attack (slash/strike/pierce) (+/-)

Strategy:

  • Destroy armor

Outcome:

  • Defender poise check (weapon weight (+))

5. Succesfull hit

AttackerDefender
Strength (+)Armor reduces damage

Outcome:

  • Attacker scores critical check
  • Defender take damage

Questions

How to avoid deadlocks (aka enemy is too strong to be damaged)?

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