Category: Combat

Attack

Attack

The outcome of an attack depends on the following things:

  1. Attack quality (random factor)
  2. Weapon
    1. Weapon skill
    2. Armor penetration
    3. Type of attack
  3. Strength

Attack quality

The attack quality is the random element an can have positive or negative effects on the attack value.

1%Very unlucky attack+100% Attack Value
1 %Very lucky attack-100% Attack Value, Drop weapon
3%Lucky attack+50% Attack Value
3%Clumsy attack-100% Attack Value
5%Powerful attack+20% Strength
10%Successful faint+25% Attack
10%Unsuccessful faint-25% Attack
67%Normal attack

Weapon

Weapon skill

The attack value is calculated by applying the quality of the attack to the skill value of the weapon which is used for the attack.

Armor Penetration

Armor penetration is a value which is inherent to the weapon used for the attack.

Type of attack

Determines the effect of the armor on the attack.

Strength

Determines if the attacker can break through the armor or not.

Defend

Defend

Defender reaction to attack

1. Dodge

AttackerDefender
Agility (+)
Armor (-)
(-) The ability to evade is reduced when surrounded by enemies

Flanking: If the defender is surrounded by more than one attacker in the cardinal directions, her evade is reduced by 30% for each additional attacker. Maximum evade penalty is 90%.

Strategy:

  • Attacker has to reduce free tiles around defender

Outcome:

  • If teh defender attacks the attacker may stumble, because she but a lor of force behind the attack.

2. Shield block

AttackerDefender
Needs shield
Costs some stamina, low stamina = malus
Can only parry attacks from front

Strategy:

  • Attack from behind

Outcome:

  • Defender shield break check
  • Attacker weapon shatter check
  • Defender shattered arm check
  • Defender stunned check

3. Parry

AttackerDefender
Dexterity (+)
Weapon gives parry bonus
Can only parry attacks from front
Costs stamina
Player can decide if he wants to parry

Strategy:

  • Attack from behind

Outcome:

  • Weapon break check

4. Armor block

AttackerDefender
Strength (+)Armor takes damage
Weapon armor penetration (+)
Type of attack (slash/strike/pierce) (+/-)

Strategy:

  • Destroy armor

Outcome:

  • Defender poise check (weapon weight (+))

5. Succesfull hit

AttackerDefender
Strength (+)Armor reduces damage

Outcome:

  • Attacker scores critical check
  • Defender take damage

Questions

How to avoid deadlocks (aka enemy is too strong to be damaged)?

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