The outcome of an attack depends on the following things:
- Determine if ranged or melee attack (range > 5 tiles means ranged and therefor dodge is the defense skill otherwise evade)
- Calculate base hit chance
- Roll (random factor) for Attack quality and calculate bonus
- Calculate defense bonus
- Roll a d100 and if result <= hit chance attacker hits
- Calculate damage (weapon damage – armor defense)
Base hit chance
Decisive for the hit chance is the difference from the attackers weapon skill to the defenders evade or dodge skill. The attacker gets a bonus to her base chance of 66% up to a maximum chance of 99%.
Chance | Condition |
---|---|
66% | Base hit chance |
4% | Per skill level difference from 1 to 6 |
3% | Per skill level difference from 7 to 12 |
2% | Per skill level difference from 13 to 18 |
1% | Per skill level difference from 19 to 30 |
-2% | Per skill level difference below 0 |
99% | Maximum hit chance |
Attack bonus
The attack quality is the random element an can have positive or negative effects on the attack value.
Chance | Displayed text | Result |
---|---|---|
1% | Very unlucky attack | +60 Attack |
1 % | Very lucky attack | -60 Attack, Drop weapon |
3% | Lucky attack | +40 Attack |
3% | Clumsy attack | -40 Attack |
5% | Powerful attack | +20% Strength |
10% | Successful faint | +20 Attack |
10% | Unsuccessful faint | -20 Attack |
67% | Normal attack |
Defense bonus
Prerequisite | Result |
---|---|
Flanked by enemy | -15 defense per agent |
Flanked by allies | +5 defense per agent |
The attack value is calculated by applying the quality of the attack to the skill value of the weapon which is used for the attack.