Month: June 2020

Skill

Skill

There are a variety of skills that your character can train and learn. Each skill has a list of three associated attributes, which contribute to your maximum skill level. The higher the associated attributes are the lower the cost of learning the skill is.

Skill tiers

To level up a skill you have to apply the skill. Once you have reached enough experience through application you need a teacher who helps you to further advance in your skill. The first 6 levels of a skill level can be gained through practice or training, but to reach a new tier you need a trainer. The trainer must at least have the tier you want to learn. After reaching the Grandmaster tier you still may advance in your skill by practice forever, but gaining practice at that level is very hard.

E.g. you just have trained with a trainer and you advanced from Apprentice to Journeyman. You now have level 30 in your skill. You have to gain experience in the skill until you reach level 36. Then a trainer can teach you and you can advance to the Craftsman tier, gaining 4 levels in your skill.

Skill levelTier
under 10Untrained
10+Novice / Neophyte
20+Apprentice
30+Journeyman
40+Craftsman
50+Artisan
60+Adept
70+Expert
80+Master
90+Archmaster
100+Grandmaster

Available skills

SkillTypeDefaultAttributeAttributeAttribute
clotharmor10agilityagilityagility
leatherarmor0agilityagilitystrength
mailarmor0agilitystrengthstrength
platearmor0strengthstrengthstrength
shieldarmor0agilitystrengthstrength
carrying_capacitybody20strengthstrengthvitality
healthbody20agilityintelligencevitality
initiativebody10agilityintelligenceperception
perceptionbody20intelligenceintelligenceintelligence
movementbody20agilitystrengthvitality
staminabody20agilitystrengthvitality
vision_rangebody20perceptionperceptionperception
alchemycraft0dexterityintelligenceintelligence
blacksmithcraft0dexteritystrengthperception
backstabcriminal0agilitydexteritystrength
hidecriminal0agilityintelligenceperception
lockpickingcriminal0dexteritydexterityintelligence
pickpocketcriminal0dexteritydexterityintelligence
sneakcriminal0agilityagilityperception
evadedefense10agilityagilityperception
dodgedefense10agilityperceptionperception
poisedefense10strengthstrengthvitality
enchantingmagical0intelligenceintelligenceintelligence
rune_loremagical0intelligenceintelligenceintelligence
spell_loremagical0intelligenceintelligenceintelligence
first aidmedical0dexterityintelligenceintelligence
herb_loremedical0intelligenceintelligenceperception
prayingreligious0charismacharismaintelligence
hagglesocial0charismacharismaintelligence
languagessocial0charismaintelligenceintelligence
leadershipsocial0charismacharismaintelligence
persuasionsocial0charismacharismaintelligence
tracksurvival0perceptionperceptionperception
set_and_disarm_trapssurvival0dexterityintelligenceperception
battleaxeweapon0dexterityagilitystrength
bowweapon0dexterityperceptionstrength
crossbowweapon0dexterityperceptionintelligence
daggerweapon10dexteritydexteritystrength
greatswordweapon0agilitystrengthstrength
maceweapon0dexteritystrengthstrength
quarterstaffweapon10dexterityagilityagility
spearweapon0dexterityagilitystrength
swordweapon0agilitydexteritystrength
unarmedweapon10agilitydexteritystrength
waraxeweapon0agilitystrengthstrength
warhammerweapon0agilitystrengthstrength

Attack

Attack

The outcome of an attack depends on the following things:

  1. Determine if ranged or melee attack (range > 5 tiles means ranged and therefor dodge is the defense skill otherwise evade)
  2. Calculate base hit chance
  3. Roll (random factor) for Attack quality and calculate bonus
  4. Calculate defense bonus
  5. Roll a d100 and if result <= hit chance attacker hits
  6. Calculate damage (weapon damage – armor defense)

Base hit chance

Decisive for the hit chance is the difference from the attackers weapon skill to the defenders evade or dodge skill. The attacker gets a bonus to her base chance of 66% up to a maximum chance of 99%.

ChanceCondition
66%Base hit chance
4% Per skill level difference from 1 to 6
3%Per skill level difference from 7 to 12
2%Per skill level difference from 13 to 18
1%Per skill level difference from 19 to 30
-2%Per skill level difference below 0
99%Maximum hit chance

Attack bonus

The attack quality is the random element an can have positive or negative effects on the attack value.

ChanceDisplayed textResult
1%Very unlucky attack+60 Attack
1 %Very lucky attack-60 Attack, Drop weapon
3%Lucky attack+40 Attack
3%Clumsy attack-40 Attack
5%Powerful attack+20% Strength
10%Successful faint+20 Attack
10%Unsuccessful faint-20 Attack
67%Normal attack

Defense bonus

PrerequisiteResult
Flanked by enemy-15 defense per agent
Flanked by allies+5 defense per agent

The attack value is calculated by applying the quality of the attack to the skill value of the weapon which is used for the attack.

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